Description
Description
Julian Sadokha





Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.
-
Quote from the book:
- “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”
Vittorio Bonapace





Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.
He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.
-
Quote from the book:
- “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”
Elena V. Miller





From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.
-
Quote from the book:
- “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”
Fabio Ciliberti





Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.
-
Quote from the book:
- “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”
Ander Alencar





Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.
-
Quote from the book:
- “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”
Marcin Lusnia





Marcin Lusnia is an artist from Poland who was born in 1988. In 2010, he and his brother founded a P&M studio which specializes in architectural visualizations. Marcin has always been focused in his work on detail and on achieving photorealism as much as possible. His 15+ years of experience have taught him that although not all projects will be satisfactory or as creative as he would like, one can still learn something new each time. So the most important thing is to simply keep creating. When one creates something, they should express themselves, feel it in their bones and completely free their mind.
Nuno Silva





Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.
-
Quotes from the book:
- “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.
Saeed Amiri





Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.
He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.
Alex Hogrefe





Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.
-
Quote from the book:
- “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”
Alex Hogrefe





Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.
-
Quote from the book:
- “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”
Julian Sadokha
Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.
-
Quote from the book:
- “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”





Vittorio Bonapace
Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.
He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.
-
Quote from the book:
- “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”





Elena V Miller
From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.
-
Quote from the book:
- “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”





Fabio Ciliberti
Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.
-
Quote from the book:
- “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”





Ander Alencar
Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.
-
Quote from the book:
- “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”





Marcin Lusnia
Marcin Lusnia is an artist from Poland who was born in 1988. In 2010, he and his brother founded a P&M studio which specializes in architectural visualizations. Marcin has always been focused in his work on detail and on achieving photorealism as much as possible. His 15+ years of experience have taught him that although not all projects will be satisfactory or as creative as he would like, one can still learn something new each time. So the most important thing is to simply keep creating. When one creates something, they should express themselves, feel it in their bones and completely free their mind.





Nuno Silva
Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.
-
Quotes from the book:
- “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.





Saeed Amiri
Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.
He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.





Alex Hogrefe
Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.
-
Quote from the book:
- “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”





With valuable articles and contributions from:
Nigel Hunt
Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.
Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.
He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.
All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.
Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.
He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.
He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.
Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!
-
On the 3Disciple Magazine:
- “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
-
About SiNi Software:
- They believe they have a unique business model that offers huge benefits to the 3D community.
- Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
- They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
- Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
- “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
– Si, Nigel, and Josh, the directors SiNi Software.
Dušan Vukčević





Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.
His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.
-
Motto:
- “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
-
Quote from Great Talks about Photo Realism:
- “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”
Nigel Hunt
Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.
Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.
He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.
All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.
Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.
He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.
He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.
Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!
-
On the 3Disciple Magazine:
- “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
-
About SiNi Software:
- They believe they have a unique business model that offers huge benefits to the 3D community.
- Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
- They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
- Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
- “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
– Si, Nigel, and Josh, the directors SiNi Software.
Dušan Vukčević
Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.
His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.
-
Motto:
- “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
-
Quote from Great Talks about Photo Realism:
- “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”