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Great Talks About Photo Realism – Volume 2

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Author: Bogdan Sasu
SKU: N/A Category: Tag: Product ID: 1674

Description

Description

Great Talks About Photo Realism
The GTAPR sequel is here! The Archviz stories written by our new nine artists are truly amazing through all of their nuances, giving the reader the possibility to connect with remarkable artists. Every artist takes you on a journey, making you witness to moments in real life and in “thinking”, unveiling the greatness of life`s simplicity with it`s incredible opportunities. Yet, one by one, each story feels like a private conversation between friends, with little confessions along the way, making them even more…exceptional.

So, Volume 2: new great artists and new stories, as well as new 3D scenes, all prepared for you! We are grateful to meet them and to be able to share their journey with you all!

artist

Julian Sadokha

Julian Sadokha

Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.

    Quote from the book:

  • “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”
artist
Vittorio Bonapace

Vittorio Bonapace

Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.

He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.

    Quote from the book:

  • “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”
artist
Elena V. Miller

Elena V. Miller

From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.

    Quote from the book:

  • “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”

Fabio Ciliberti

Fabio Ciliberti

Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.

    Quote from the book:

  • “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”
artist
Ander Alencar

Ander Alencar

Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.

    Quote from the book:

  • “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”
artist

Belle v. d. Woodsen

Belle v. d. Woodsen

Belle van der Woodsen is an artist with expertise in interior visualization. She studied architecture in Germany and Austria where she also gained experience as an architect. During her Master’s study in Innsbruck, Austria, she was introduced to CGI for the very first time. After developing a passion for CGI, she moved to London where she started her professional career as a 3D Artist.

    Quotes from the book:

  • When joy is a habit, love is a reflex. This describes me the best when I work on my projects. I feel so much joy during my workday because I simply love what I do.
  • I believe time management is underrated in our industry and that’s because we need to make time to learn about it. Also, why change a workflow that already works? I recommend spending some time reading or listening to time management books after work before going to bed for about 20 minutes.
artist
Nuno Silva

Nuno Silva

Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.

    Quotes from the book:

  • “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.
artist
Saeed Amiri

Saeed Amiri

Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.

He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.

artist
Alex Hogrefe

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”
artist
Alex Hogrefe

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”

Julian Sadokha

Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.

    Quote from the book:

  • “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”

Vittorio Bonapace

Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.

He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.

    Quote from the book:

  • “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”

Elena V Miller

From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.

    Quote from the book:

  • “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”

Fabio Ciliberti

Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.

    Quote from the book:

  • “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”

Ander Alencar

Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.

    Quote from the book:

  • “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”

Belle v. d. Woodsen

Belle van der Woodsen is an artist with expertise in interior visualization. She studied architecture in Germany and Austria where she also gained experience as an architect. During her Master’s study in Innsbruck, Austria, she was introduced to CGI for the very first time. After developing a passion for CGI, she moved to London where she started her professional career as a 3D Artist.

    Quotes from the book:

  • When joy is a habit, love is a reflex. This describes me the best when I work on my projects. I feel so much joy during my workday because I simply love what I do.
  • I believe time management is underrated in our industry and that’s because we need to make time to learn about it. Also, why change a workflow that already works? I recommend spending some time reading or listening to time management books after work before going to bed for about 20 minutes.

Nuno Silva

Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.

    Quotes from the book:

  • “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.

Saeed Amiri

Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.

He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”

With valuable articles and contributions from:

artist
Nigel Hunt

Nigel Hunt

Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.

Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.

He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.

All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.

Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.

He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.

He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.

Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!

    On the 3Disciple Magazine:

  • “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
    About SiNi Software:

  • They believe they have a unique business model that offers huge benefits to the 3D community.
  • Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
  • They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
  • Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
  • “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
    – Si, Nigel, and Josh, the directors SiNi Software.
artist

Matthew Bannister

Matthew Bannister

Matthew Bannister has co-founded DBOX in 1996. In 2006, he was named one of ‘The World’s Top Creatives Under 40’ by Wallpaper magazine. In 2015, he was named one of ‘The 20 Biggest Power Players In New York City Real Estate’ by the New York Post. Under his leadership, DBOX has won multiple awards including the Emmy Award for Outstanding Individual Achievement in Art Direction, Graphic Design & Visual Effects for ‘Rising: Rebuilding Ground Zero’.

Matthew earned a Bachelor’s Degree in Architecture from Cornell University and a Master’s in Architecture from Princeton University.

    On the changes in the Archviz industry:

  • “I think the big change will inevitably be that fully photo realistic renderings will come out of most architect’s offices. Software will continue to develop and less will be left for artist interpretation.
  • They will ultimately develop designs in VR in photo realism. Producing limitless volumes of still images will be ‘easy’. This is going to be a bit of a bummer for many Archviz studios and the industry in general. Extending one’s offering to be more than presentation renderings would be a good plan. It will take a while… but it is definitely in the mail/post.” (Quote from an interview with CGRecord).
    About DBOX:

  • DBOX is an international creative communications agency that develops innovative, strategic marketing campaigns in the sectors of luxury residential, hospitality, commercial, and cultural property.
  • With studios across three continents, they continually draw intelligence from key global markets and cross-pollinate their collective expertise to ‘locally’ push boundaries and achieve the unrivaled sales, leasing, planning and public awareness results that clients deserve.
  • From boutique hotel residences to mixed-use, urban-scale master plan initiatives, they build brands, create desire and, most importantly, add unforeseen value.
  • DBOX has received awards from the Academy of Television Arts & Sciences (Emmy Awards), The Art Directors Club, multiple World Luxury Awards, American Design Awards, Communication Arts, Golden Awards of Montreux and The International Property Awards, and our work has been exhibited at some of the world’s most respected art institutions, including The Museum of Modern Art (MoMA), The Museum of Contemporary Art in Tokyo, The Art Institute of Chicago, New Museum and The Museum of Contemporary Art in Los Angeles.

Nigel Hunt

Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.

Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.

He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.

All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.

Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.

He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.

He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.

Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!

    On the 3Disciple Magazine:

  • “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
    About SiNi Software:

  • They believe they have a unique business model that offers huge benefits to the 3D community.
  • Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
  • They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
  • Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
  • “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
    – Si, Nigel, and Josh, the directors SiNi Software.

Matthew Bannister

Matthew Bannister has co-founded DBOX in 1996. In 2006, he was named one of ‘The World’s Top Creatives Under 40’ by Wallpaper magazine. In 2015, he was named one of ‘The 20 Biggest Power Players In New York City Real Estate’ by the New York Post. Under his leadership, DBOX has won multiple awards including the Emmy Award for Outstanding Individual Achievement in Art Direction, Graphic Design & Visual Effects for ‘Rising: Rebuilding Ground Zero’.

Matthew earned a Bachelor’s Degree in Architecture from Cornell University and a Master’s in Architecture from Princeton University.

    On the changes in the Archviz industry:

  • “I think the big change will inevitably be that fully photo realistic renderings will come out of most architect’s offices. Software will continue to develop and less will be left for artist interpretation.
  • They will ultimately develop designs in VR in photo realism. Producing limitless volumes of still images will be ‘easy’. This is going to be a bit of a bummer for many Archviz studios and the industry in general. Extending one’s offering to be more than presentation renderings would be a good plan. It will take a while… but it is definitely in the mail/post.” (Quote from an interview with CGRecord).
    About DBOX:

  • DBOX is an international creative communications agency that develops innovative, strategic marketing campaigns in the sectors of luxury residential, hospitality, commercial, and cultural property.
  • With studios across three continents, they continually draw intelligence from key global markets and cross-pollinate their collective expertise to ‘locally’ push boundaries and achieve the unrivaled sales, leasing, planning and public awareness results that clients deserve.
  • From boutique hotel residences to mixed-use, urban-scale master plan initiatives, they build brands, create desire and, most importantly, add unforeseen value.
  • DBOX has received awards from the Academy of Television Arts & Sciences (Emmy Awards), The Art Directors Club, multiple World Luxury Awards, American Design Awards, Communication Arts, Golden Awards of Montreux and The International Property Awards, and our work has been exhibited at some of the world’s most respected art institutions, including The Museum of Modern Art (MoMA), The Museum of Contemporary Art in Tokyo, The Art Institute of Chicago, New Museum and The Museum of Contemporary Art in Los Angeles.

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