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Through A New Lens (Pre-sale Waiting List)

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Author: Alex Beddows
Category: Product ID: 3916

Description

Synopsis: Tackling a new medium is always tough, but what is it like picking up photography when your past 10 years of professional work has been in the 3D game art space. Alex explores this idea diving into his first year with a camera in his hands, documenting lessons learnt in the medium and how he used it to understand his own aesthetic taste in the aim of improving his artistic eye and ability to articulate his ideas.

Through this journey Alex unpacks what work inspires him and why, to help further his own aesthetic and incorporate elements to mold and create his own artistic style, leveraging traditional street photography as well as his game art experience. His journey covers the ups, the downs and everything in-between as he demonstrates that following the ‘rules’ for photography is not always the best way forward.

Once this book goes in PRE-SALE you will be notified via email.
The bonuses will include:
– signed by the author
– numbered edition
– personalised with your name

ABOUT AUTHOR

ALEX BEDDOWS

Alex is an Environment artist with nearly 10 years of experience in varying sectors of the game industry, from mobile to AAA. Alex originally got his foot in the door working on serious games dedicated to creating educational content using game technology, now he resides as a Senior Environment Artist at Respawn Entertainment. Previously he also led teams as both Lead and Principle Environment Artist at outsource studios working on titles such as Returnal and Scavengers before moving in house at Counterplay games to release Godfall on the PS5, and most recently working with Microsoft Games studio – The Initiative.

As well as being an artist Alex also hosts a podcast dedicated to the games industry – ‘Game Dev Discussion’ where he speaks with people from all aspects of the games industry but a strong focus on environment art. He also worked at ArtStation as a consultant, running and refining the Learning platform to make sure the content is both high quality and accessible to a wide variety of artists.

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