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A Portrait of the Digital Age

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Author: Ian Spriggs
Category: Product ID: 3297

Description



IMPORTANT

IMPORTANT NOTICE

Because of an internal Covid 19 outbreak in our staff we are unable to print and deliver the books by Holidays.

Please be patient, someone from the team will contact you shortly on email with further information.

Is a tense situation and we know that only together we will resolve it. Thank you for being part of this project!

This book is about Ian’s love of portraiture. In it, he will explore ideas and philosophies of art and how they influence his work. He will look at the master’s works in art history to decode how they captured the essence of a subject and made them come alive in a way that persists even to this day. His understanding of their art will allow us to achieve a digital human that carries the same life and impact as their paintings. Access to technology that has never existed before has opened new doors and unlocked a new era of portraiture. Through this technology, he explores the connections he has with the people in his own life, to provide some insight into how portraits come alive in the digital age.

Number of pages: 202
Dimension: 21x21cm

ABOUT AUTHOR

IAN SPRIGGS

IAN SPRIGGS is the artist who has spearhead the digital human into art and film. With the use of technology, he has helped create history by defining a new genre of portraiture, the digital portrait. Ian was one of the first to break through the uncanny valley and reach such high levels of realism that we accept them as real, his work makes us question our reality in a way never seen before. His work bridges the gap of technical achievement and emotional connection. This new genre of digital portraiture is opening the door to the future and new possibilities in art and film.

Ian crafted his skills in the VFX industry for over 16 years working as a lead in studios like OatsStudios, ImageEngine, ILM, and MrX. Ian’s experience exceeds just working in film, he has worked with multiple research teams to advance our knowledge of the digital human. Currently he is working in Labs research at Unity to bring real time characters to life. He has worked on projects with the Digital Human league on creating the standard for digital humans. He has helped put digital humans into lightfields, a more realistic and complex sense of presence of VR. Ian has built characters for interactive real time VR apps. He has even brought people like Notorious BIG and Paul McCartney back on stage. Ian gives talks around the world about his research and consistently works towards the evolution of the digital human.

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